![]() We were working on another prototype, but it was meandering a little, and we both got excited at the idea of making Dustforce because it was more concrete.” “The idea was floating around in a different form before the competition, but we made the game with the competition in mind. I think I was actually sweeping leaves at my uncle’s house and imagining it as a platformer.” ![]() Then the idea of chores and how they could be made fun. “Thinking about fun platforming mechanics, covering ground and being acrobatic. Woodley explains how the concept came about. The game, which involves cleaning a platform world was, well, unusual. They had worked on a couple of unfinished projects together and the pair had used Game Maker before to create a couple of prototypes but Dustforce was their first serious attempt at a finished game. Woodley and Lexie who went to highschool together had always had an interest in game design. Four months on from claiming their $100,000 prize in last October’s 2BeeGames contest with their game Dustforce, I caught up with Woodley Nye and Lexie Dostal from the Hitbox team to find out more about them, the game, and how things have progressed since their win.
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